One hour, but this can be extended or contracted as needed.
Materials:
Pencils, paper, timer, and a collection of pictures (royalty free).
Instructions:
One person is the facilitator. The facilitator keeps time, makes sure the rules are being followed, and facilitates the retrospectives.
The rest of the people are broken up into teams of three; a product owner, an analyst, and a developer. The product owner is provided a picture chosen at random from a collection.
The product owner is not allowed to show the picture to anyone else.
The team needs to create a hand-drawn depiction of the picture.
Round One:
Requirements (10 minutes)
- The developer leaves the room.
- The product owner describes the picture to the analyst.
- The analyst captures the requirements.
- The analyst may ask as many questions as needed in the time allowed.
Delivery (10 minutes)
- The developer returns and the product owner leaves.
- The product owner needs to remain nearby for questions, but not in the room
- The analyst provides the written specification to the developer.
- The analyst may provide answers to any of the developer's questions.
- The analyst may ask the product owner as many questions as necessary, but must leave the room to do so.
- The developer draws the picture.
Retrospective (10 minutes)
What went well? What did not go well? What would have made it better?
Round Two:
The product owner is provided another random picture.
Delivery (15 minutes)
- Everyone stays in the room.
- The analyst and developer work together to create the picture.
- The analyst and developer may ask the product owner as many questions as necessary.
Retrospective (15 minutes)
What went well this time? What did not go well? What would have made this better?
How does round one compare with round two?
Learning Points:
- Working face to face is easier and more rewarding
- Working together in real time produces a better product
- Documentation is less valuable than communication
- Roles are not so important when it comes to getting the work done
Awesome!
ReplyDeleteThis is really good. Already sharing it with colleagues. Thanks!
ReplyDeleteNice one, gotta try it in the next project.
ReplyDeleteThanks for sharing it.
Very nice. Simple. Clean.
ReplyDeleteHow about adding one more rule to the second round (or you could make a third round if you have the time).
At the 4, 8, and 12 minute marks, the analyst and developer are allowed to show their "drawing in work" to the product owner for 15 secs. of feedback.
ah, so that's what this game is called! I use images that are random geometric shapes with lines connecting them. I usually only do this game in pairs as well. The customer and developer.
ReplyDeleteIn the 60 or so times I've done this game, 2 results come to mind. Once during the first round, the 'developer' drew the picture exactly like the written requirements which looked exactly like the picture.
In a second instance there were 12 people in the class and all 6 groups did WORSE during the 2nd part where they collaborate together. I was a bit stunned. Of course this was a large, process heavy and political company so I guess I shouldn't have been surprised!
I was just made aware of a game by James Shore from 2005 called "Offing the Off-Site Customer".
ReplyDeletehttp://jamesshore.com/Presentations/OffingTheOffsiteCustomer.html
The game James put together has a lot more detail and is remarkably similar to "Lost in Translation". Make sure you take a look at his as well.